In the late game, the Warmech gives the most experience, but it is very powerful and rare. The second-last floor of Mount Gulg has two treasure chests, each guarded by a Fire Lizard, providing 618 EXP per kill and easily healed through with the Heal Staff, providing for indefinite leveling sessions and arguably the most efficient grinding until the Temple of Fiends in the past. It is recommended to maxes the party's HP/ MP and level up until around level 40. On the first floor of the Cavern of Earth, there is a corridor on the far west that contains a fixed encounter on every tile, making it an easy place to level up. Since certain bosses always appear when a character steps on a tile, easy bosses, such as the Dragon Zombies and the Evil Eye, can be fought repeatedly. With a Monk, unarmed attacks have 2 Attack Power per level at level 25, he will have 50 attack power, 5 more than the Excalibur. It is recommended to at be at least level 25, especially if the party has a Monk. One can travel to Pravoka to buy more healing items. For this place it is best to stock up on Potions and Cottages and Tents, and while leveling to save after every fight until the battles become easy.
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Level grinding has received negative reactions with reviewers criticizing games that require excessive level grinding to defeat enemies. Level grinding may also be called farming, usually used for more specific cases, like AP farming or experience farming for Ability Points and Experience Points respectively. The point is to strengthen the team, often for an upcoming boss.
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Level grinding, power leveling, or training, is a term used to describe walking around an enemy-infested location and defeating enemies in battle for the sake of leveling up. The following article is based on a subject that has not been officially named in any official Square Enix material the current title is merely a placeholder.